Taxonomy of Virtual Spaces Part II
My latest update added functionality of varying levels of importance to my project. First, the level will reset if the player character falls off of the screen, adding some challenge of avoiding the "death fall" pits in the game world. Second, I can now take screen shots from the editor play window by pressing the "I" key. Most importantly, third, the game's projection method can be dynamically changed during play.
This represents a "minimum viable product" of my project for visualizing different visuo-spatial configurations within the same game world. The following examples are taken from my "family tree" of projection methods that define the graphic techniques used to render images onto the screen. All of the following projection methods may be cycled through without interrupting gameplay.
Orthogonal Projections
Orthographic Projection |
2-Faced Oblique Projections
Vertical Oblique Projection |
Horizontal Oblique Projection |
Elevation Oblique Projections
Cabinet Oblique Right Projection |
Cabinet Oblique Left Projection |
Cavalier Oblique Right Projection |
Cavalier Oblique Left Projection |
Perspectival (Linear) Projection
One-Point Perspective |
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