Wednesday, August 7, 2024

Changing Projections Mid-Game

Taxonomy of Virtual Spaces Part II

My latest update added functionality of varying levels of importance to my project. First, the level will reset if the player character falls off of the screen, adding some challenge of avoiding the "death fall" pits in the game world. Second, I can now take screen shots from the editor play window by pressing the "I" key. Most importantly, third, the game's projection method can be dynamically changed during play

This represents a "minimum viable product" of my project for visualizing different visuo-spatial configurations within the same game world. The following examples are taken from my "family tree" of projection methods that define the graphic techniques used to render images onto the screen. All of the following projection methods may be cycled through without interrupting gameplay.

Orthogonal Projections

Orthographic Projection

2-Faced Oblique Projections

Vertical Oblique Projection

Horizontal Oblique Projection

Elevation Oblique Projections

Cabinet Oblique Right Projection

Cabinet Oblique Left Projection

Cavalier Oblique Right Projection

Cavalier Oblique Left Projection

Perspectival (Linear) Projection 

One-Point Perspective


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